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ImagiChess

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Devlog

  • Finally no kings
    May 08, 2026 by programersi#major, #update
    No king option just got updated, or in other words is finally working. Other progress: Drag to move + undo: Pieces can now be moved by dragging in addition to click-to-select. Undo was made AI-aware -... Continue reading
  • New Engine & Figure Packs
    April 26, 2026 by programersi#major, #update
    The chess engine got a significant upgrade - stronger play, better handling of custom piece movement rules, and noticeably snappier responses at higher difficulty levels. On the visual side, I designe... Continue reading
  • ImagiChess reached next level
    April 04, 2026 by programersi#update, #strategy
    The game incorporated improvements critical for the target audience: Piece rule templates - it's easier to setup new pieces, How to Play guide - covering gameplay, custom armies, custom boards, and sp... Continue reading
  • Share your ImagiChess army
    March 22, 2026 by programersi#chess, #sandbox, #tactical
    Share your designs more effectively, with just one link. You can include the whole army in it... Continue reading
  • No kings? Too many kings? Both are possible in ImagiChess.
    March 20, 2026 by programersi#chess, #casual, #gamemaker, #brain-training, #sandbox, #tactical
    ImagiChess is a creative sandbox where you can build your own armies, design custom pieces, create unusual boards, and test strange ideas in actual matches. You can start with classic chess, or go far... Continue reading
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