Patternsight
Patternsight is a strategy game set on an alien planet where all life follows Conway's Game of Life rules. Creatures, vegetation, terrain - everything is made of living cells that evolve, spread, and die by cellular automaton.
You're a settler. The simulation was running before you arrived, and it won't stop for you. Stake your claim by placing Life patterns - still lifes become farms and walls, oscillators act as creatures and engines, gliders and spaceships are your projectiles and scouts. Every pattern you place has a cost, a footprint, and a destiny you need to see before it unfolds. That's patternsight: reading a configuration and knowing what it becomes.
Compete for territory against AI factions - rival guilds are already firing gliders across the wilderness. Claim ground by placing structures, defend it by disrupting incoming threats, and harvest dying patterns for resources to expand further.
Modes:
- Settle - tame the wild ecosystem solo
- Rival - one enemy faction, aggressive from the start
- Trio - territorial struggle with 3 opponents
- Sandbox - unlimited resources, all patterns unlocked, spawn any AI faction
What's coming next?
- Multiplayer mode requires a lot of tuning, your comments from singleplayer mode will help with that.
- Bot laboratory where you can can design your own strategy for the bots.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | programersi |
| Genre | Strategy, Puzzle, Simulation |
| Tags | cellular-automata, Life Simulation, Minimalist, resource-management, Sci-fi, Singleplayer, territory |
| Code license | MIT License |
| Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | Interactive tutorial |
| AI Disclosure | AI Assisted, Code |





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