Patternsight is a strategy game set on an alien planet where all life follows Conway's Game of Life rules. Creatures, vegetation, terrain - everything is made of living cells that evolve, spread, and die by cellular automaton.

You're a settler. The simulation was running before you arrived, and it won't stop for you. Stake your claim by placing Life patterns - still lifes become farms and walls, oscillators act as creatures and engines, gliders and spaceships are your projectiles and scouts. Every pattern you place has a cost, a footprint, and a destiny you need to see before it unfolds. That's patternsight: reading a configuration and knowing what it becomes.

Compete for territory against AI factions - rival guilds are already firing gliders across the wilderness. Claim ground by placing structures, defend it by disrupting incoming threats, and harvest dying patterns for resources to expand further.

Modes:

  - Settle - tame the wild ecosystem solo

  - Rival - one enemy faction, aggressive from the start

  - Trio - territorial struggle with 3 opponents

  - Sandbox - unlimited resources, all patterns unlocked, spawn any AI faction

What's coming next?

- Multiplayer mode requires a lot of tuning, your comments from singleplayer mode will help with that.

- Bot laboratory where you can can design your own strategy for the bots.


Development log

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